Measured: an average of 85 online over 4d, about 61K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 26.9% since this time yesterday
Updated 11/04/26, 06:21 UTC. Online since the update: +8.5% against the hour before it.
This game −26.9% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~16.67K visits/day compared with 18.25K/day across 1069 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 06:21 UTC | ReleaseRoblox place update | 60 | 67 +11.7% | 65.1 +8.5% |
| 11/04/26, 06:16 UTC | ReleaseRoblox place update | 69 | 67 −2.9% | 65.1 −5.7% |
| 11/03/26, 09:18 UTC | ReleaseRoblox place update | 68 | — | 69.8 +2.6% |
| 10/31/26, 23:21 UTC | ReleaseRoblox place update | — | — | 110.3 |
| 10/28/26, 00:51 UTC | ReleaseRoblox place update | 102 | — | 117 +14.7% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 58 | 74 | +4.5K |
| 11/04/26 (Wed) | 72 | 117 | +15.1K |
| 11/03/26 (Tue) | 67 | 89 | +15.32K |
| 11/02/26 (Mon) | 89 | 147 | +15.96K |
| 11/01/26 (Sun) | 110 | 131 | — |
| 10/28/26 (Wed) | 117 | 163 | +20.29K |
| 10/27/26 (Tue) | 89 | 102 | — |
| Lifetime daily avg (1069d since launch) | — | — | +18.25K/d |
"Two immortal beings going through a messy sibling argument until some random guy third-wheeled too hard and now everyone’s dead.” Something Boss Fight is a not only a journey but also a life lesson to some. Welcome to an aspiring world where you are met not only with devastating loss but also tremendous ragebaits that probably wasnt even intended. << DISCLAIMER: This game is difficult with little to no hand-holding, Practice is an essential aspect, so don't expect to win your way towards the