Measured: an average of 41 online over 4d, about 29K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/05/26, 05:29 UTC. Online since the update: −19% against the hour before it.
Over the last 7 days the game averages ~2.8K visits/day compared with 1.6K/day across 5051 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 05:29 UTC | ReleaseRoblox place update | 21 | 17 −19% | waiting for 24h |
| 11/05/26, 03:31 UTC | ReleaseRoblox place update | 37 | 24 −35.1% | waiting for 24h |
| 11/05/26, 02:50 UTC | ReleaseRoblox place update | 34 | 28.3 −16.7% | waiting for 24h |
| 11/05/26, 02:16 UTC | ReleaseRoblox place update | 43 | 28.3 −34.1% | waiting for 24h |
| 11/05/26, 00:29 UTC | ReleaseRoblox place update | 41 | 38 −7.3% | waiting for 24h |
| 11/05/26, 00:17 UTC | ReleaseRoblox place update | 40 | 38 −5% | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 28 | 43 | +1.2K |
| 11/04/26 (Wed) | 36 | 49 | +4K |
| 11/03/26 (Tue) | 31 | 34 | +2.6K |
| 11/02/26 (Mon) | 39 | 61 | +2K |
| 11/01/26 (Sun) | 56 | 65 | — |
| 10/28/26 (Wed) | 15 | 15 | — |
| Lifetime daily avg (5051d since launch) | — | — | +1.6K/d |
Type://Soul Battlegrounds Type Soul Type Battlegrounds 2x Kills on weekends Yes, we are the original one, the others are fakes...