Measured: an average of 7 online over 4d, about 5.2K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Up +100% since this time yesterday
Against the market: this game +100% while all tracked games −8.7%.
Over the last 7 days the game averages ~1.4K visits/day compared with 2.3K/day across 926 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/24/26, 02:02 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 7 | 9 | +476 |
| 11/04/26 (Wed) | 6 | 8 | +1.5K |
| 11/03/26 (Tue) | 10 | 10 | +1.2K |
| 11/02/26 (Mon) | 4 | 4 | +1.4K |
| 11/01/26 (Sun) | 9 | 9 | — |
| 10/28/26 (Wed) | 4 | 4 | — |
| Lifetime daily avg (926d since launch) | — | — | +2.3K/d |
𝗞𝗮𝗶𝗷𝘂 𝗥𝗲𝘃𝗼𝗹𝘂𝘁𝗶𝗼𝗻 is a combat demo featuring what our combat system will look like and how we will build upon it. ▬▬▬▬▬▬▬▬▬▬▬▬▬ We post weekly updates on our socials linked to the Roblox Group. Kaiju Revolution is made for the entertainment of the community on this platform. All rights and credit go to Toho Co., Ltd.
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