Measured: an average of 55 online over 6d, about 40K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~8K visits/day compared with 5.4K/day across 872 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/29/26, 15:28 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 25 | 51 | +1.1K |
| 11/04/26 (Wed) | 15 | 32 | +5K |
| 11/03/26 (Tue) | 8 | 8 | +4.6K |
| 11/02/26 (Mon) | 58 | 117 | +5.3K |
| 11/01/26 (Sun) | 53 | 125 | +19.3K |
| 10/31/26 (Sat) | 101 | 101 | +5.9K |
| 10/30/26 (Fri) | 95 | 95 | — |
| 10/28/26 (Wed) | 80 | 80 | — |
| Lifetime daily avg (872d since launch) | — | — | +5.4K/d |
Taekwondo Simulator Game Use skills to upgrade to a higher rank! It may differ from %actual taekwondo%
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