Measured: an average of 7 online over 4d, about 5.2K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2K visits/day compared with 13.16K/day across 860 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 07/26/26, 02:31 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 5 | 6 | +416 |
| 11/04/26 (Wed) | 5 | 7 | +3K |
| 11/03/26 (Tue) | 6 | 6 | +1.8K |
| 11/02/26 (Mon) | 7 | 7 | +1.2K |
| 11/01/26 (Sun) | 11 | 11 | — |
| 10/28/26 (Wed) | 23 | 23 | — |
| Lifetime daily avg (860d since launch) | — | — | +13.16K/d |
Shutdown = Update or something (always check the update log) CSG Slicing Engine is, for the most part, a PVE focused, first/third person fighting game, featuring brutal combat, a wide range of melee and ranged weapons, semi-realistic ragdoll physics, (unrealistic) blood, horror elements, secrets, wonder-weapons, and other fun mechanics. This game makes use of Constructive Solid Geometry (CSG) to simulate damage, which is the project's core feature. For the best experience, it is recommended to
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