Measured: an average of 20 online over 4d, about 14K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~5.1K visits/day compared with 2.1K/day across 816 days since release.
Last counted
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/15/26, 10:23 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 15 | 21 | +1.3K |
| 11/04/26 (Wed) | 20 | 24 | +5.3K |
| 11/03/26 (Tue) | 17 | 23 | +6.9K |
| 11/02/26 (Mon) | 7 | 7 | +3.2K |
| 11/01/26 (Sun) | 34 | 34 | — |
| 10/28/26 (Wed) | 12 | 12 | — |
| Lifetime daily avg (816d since launch) | — | — | +2.1K/d |
This game requires a good pc (Game should be played on high graphics for PBR textures) and has high data usage. Buggy scripts since I'm not a professional. Currently just a showcase game for models and maps.