Measured: an average of 133 online over 6d, about 95K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 50% since this time yesterday
This game −50% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~14.07K visits/day compared with 6K/day across 794 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/01/26, 01:02 UTC | ReleaseRoblox place update | — | — | 194 |
| 10/31/26, 04:16 UTC | ReleaseRoblox place update | 204 | — | 77 −62.3% |
| 10/30/26, 22:20 UTC | ReleaseRoblox place update | — | 204 | 140.5 |
| 10/28/26, 01:53 UTC | ReleaseRoblox place update | 191 | — | 78 −59.2% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 85 | 148 | +3.3K |
| 11/04/26 (Wed) | 100 | 144 | +9.8K |
| 11/03/26 (Tue) | 108 | 150 | +10.88K |
| 11/02/26 (Mon) | 112 | 194 | +14.83K |
| 11/01/26 (Sun) | 194 | 213 | +28.44K |
| 10/31/26 (Sat) | 77 | 77 | +6.5K |
| 10/30/26 (Fri) | 204 | 204 | — |
| 10/28/26 (Wed) | 78 | 78 | +13.95K |
| 10/27/26 (Tue) | 191 | 191 | — |
| Lifetime daily avg (794d since launch) | — | — | +6K/d |
Sonic.EXE: Outcome Disaster The Disaster Reworked is a modified fan project inspired by TD Reborn [Sonic.EXE: The Disaster by Outlaik], combining elements from OM + TD with new survivors, executioners, abilities, and mechanics. Play with up to 6 friends as survivors and work together to escape, or become the Executioner and stop them. Character names have been modified to give the game its own identity. The game is still in development, so bugs may occur. [all the money this game gets will b