Measured: an average of 24 online over 4d, about 17K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Up +22.2% since this time yesterday
Against the market: this game +22.2% while all tracked games −8.2%.
Over the last 7 days the game averages ~2K visits/day compared with 6.9K/day across 782 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/01/26, 00:27 UTC | ReleaseRoblox place update | — | — | 40.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 16 | 30 | +578 |
| 11/04/26 (Wed) | 18 | 30 | +2.2K |
| 11/03/26 (Tue) | 19 | 22 | +2.2K |
| 11/02/26 (Mon) | 16 | 18 | +2.4K |
| 11/01/26 (Sun) | 41 | 50 | — |
| 10/28/26 (Wed) | 17 | 17 | +1.3K |
| 10/27/26 (Tue) | 27 | 27 | — |
| Lifetime daily avg (782d since launch) | — | — | +6.9K/d |
Pre-Alpha v6.8.4.1: Balance Changes Conquest: Napoleonic Wars is a real time strategy (RTS) game based on the Napoleonic era, inspired by Napoleon Total War and a successor to Conquest by captainwoodlegs. Keybinds R = Rotate units Z = Show units range H = toggle march at same speed X = ping C = halt selected units Q = select all the units E = deselect all selected units Left control = see all the units goals positions without having them selected Left control and click on an unit = select uni