Measured: an average of 146 online over 7d, about 110K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Down 2.3% since this time yesterday
Updated 11/03/26, 12:34 UTC. Online since the update: +8.9% against the hour before it.
Over the last 7 days the game averages ~34.78K visits/day compared with 52.14K/day across 771 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 12:34 UTC | ReleaseRoblox place update | 108 | 132 +22.2% | 117.6 +8.9% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 95 | 126 | +6K |
| 11/04/26 (Wed) | 108 | 146 | +16.53K |
| 11/03/26 (Tue) | 124 | 150 | +17.3K |
| 11/02/26 (Mon) | 122 | 143 | +19.98K |
| 11/01/26 (Sun) | 170 | 197 | +44.66K |
| 10/31/26 (Sat) | 175 | 175 | +10.98K |
| 10/30/26 (Fri) | 227 | 227 | +127.58K |
| 10/29/26 (Thu) | 99 | 115 | +6.4K |
| 10/28/26 (Wed) | 132 | 151 | +20.35K |
| 10/27/26 (Tue) | 118 | 118 | — |
| Lifetime daily avg (771d since launch) | — | — | +52.14K/d |
🎵 Update 0.2.10 - universe by Proto.1k - Bounded Quietude by takehirotei Horizontal Rhythm Game(HSRG) that involves you destroying circles. This game is currently in beta, so expect tons of bugs and changes CONTROLS This is a free-form rhythm game, ANY kind of inputs are treated as hits! [what matters is how well your timing is] 🎵All music in this game are obtained properly by getting permission from artists Inspired from TONS of rhythm games but notably : Unbeatable/Muse Dash (Layout), Rhyt
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