Measured: an average of 10 online over 4d, about 7K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.2K visits/day compared with 636/day across 711 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/05/26, 23:10 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 11 | 16 | +354 |
| 11/04/26 (Wed) | 6 | 8 | +1.1K |
| 11/03/26 (Tue) | 9 | 14 | +1.2K |
| 11/02/26 (Mon) | 11 | 11 | +1.2K |
| 11/01/26 (Sun) | 13 | 13 | — |
| 10/28/26 (Wed) | 14 | 14 | — |
| Lifetime daily avg (711d since launch) | — | — | +636/d |
Fleet Frenzy is a faithful remaster of ALQ1P's 'Naval Warfare' Includes 3 gamemodes, multiple ocean and weather settings, and 3 maps with more to come from each. Cosmetic upgrades like vehicle skins and player outfits are available, but some require wins to equip. Coins reset when you leave. Cumulative Points, Kills, and Wins are saved and persist.
Last counted