Measured: an average of 5 online over 4d, about 3.6K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Up 0% since this time yesterday
Over the last 7 days the game averages ~750 visits/day compared with 4K/day across 659 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/01/26, 21:36 UTC | ReleaseRoblox place update | — | — | 1 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 5 | 9 | +236 |
| 11/04/26 (Wed) | 6 | 7 | +1.2K |
| 11/03/26 (Tue) | 1 | 1 | +718 |
| 11/02/26 (Mon) | 1 | 1 | +361 |
| 11/01/26 (Sun) | 12 | 12 | — |
| 10/28/26 (Wed) | 4 | 4 | — |
| Lifetime daily avg (659d since launch) | — | — | +4K/d |
⚠️ Best experienced on PC. Mobile and console are supported, but may not run well. ⚠️ Performance may vary in low-end devices. Fast paced survival delverlike. You must descend all the way to floor 100. Simple enough, right? Singleplayer is highly intended, you are able to play with up to 4 people though. (up to 10 in private servers. Though with 5 or more players, no rewards/badges will be rewarded.) Death is not a punishment, but rather a lesson. Use what your deaths taught you and it will
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