Measured: an average of 183 online over 6d, about 130K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Down 29.3% since this time yesterday
This game −29.3% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~18.75K visits/day compared with 33.42K/day across 625 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 06/28/26, 01:59 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 133 | 184 | +5.8K |
| 11/04/26 (Wed) | 149 | 204 | +17.07K |
| 11/03/26 (Tue) | 162 | 201 | +18.05K |
| 11/02/26 (Mon) | 163 | 213 | +18.99K |
| 11/01/26 (Sun) | 246 | 276 | — |
| 10/30/26 (Fri) | 223 | 276 | +28.35K |
| 10/29/26 (Thu) | 157 | 249 | +9.1K |
| 10/28/26 (Wed) | 172 | 197 | +20.87K |
| 10/27/26 (Tue) | 148 | 148 | — |
| Lifetime daily avg (625d since launch) | — | — | +33.42K/d |
WARNING: CONTAINS FLASHING LIGHTS No More Time is a fast-paced, round-based, procedurally-generated parkour game with a focus on abilities and cooperation. This is not a competition, it's survival. Save the weak and carry them to safety. You have 120 seconds. Keep moving or get caught by the corruption. Early alpha, expect bugs and lack of polish.
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