Measured: an average of 14 online over 4d, about 9.9K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 62.5% since this time yesterday
Updated 11/04/26, 18:35 UTC — too early to measure the effect.
This game −62.5% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~1.7K visits/day compared with 2K/day across 619 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 18:35 UTC | ReleaseRoblox place update | — | — | — |
| 11/04/26, 01:59 UTC | ReleaseRoblox place update | — | — | 11.3 |
| 11/03/26, 01:39 UTC | ReleaseRoblox place update | — | — | 6 |
| 11/02/26, 01:13 UTC | ReleaseRoblox place update | 29 | — | 9 −69% |
| 11/01/26, 19:13 UTC | ReleaseRoblox place update | — | 29 | 19 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 3 | 4 | +306 |
| 11/04/26 (Wed) | 11 | 17 | +2.7K |
| 11/03/26 (Tue) | 6 | 6 | +1.8K |
| 11/02/26 (Mon) | 9 | 9 | +685 |
| 11/01/26 (Sun) | 29 | 29 | — |
| 10/28/26 (Wed) | 9 | 9 | — |
| Lifetime daily avg (619d since launch) | — | — | +2K/d |
As a privately hired investigator working for a corporation only referred to as “Z.A.L.E.”, you were sent in to a building where many people had gone missing over the past few months. You are tasked to record and document as many anomalies as you can find, and uncover a lot more of what SPAWN is truly planning. Little did you know, more is going on here than you expected. These are the recordings privately shared by “Z.A.L.E.”. Feel free to make up your own story if it fits your narrative bette