Measured: an average of 23 online over 4d, about 16K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 2.9% since this time yesterday
Updated 11/05/26, 07:18 UTC — too early to measure the effect.
Over the last 7 days the game averages ~2.6K visits/day compared with 17.68K/day across 599 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 07:18 UTC | ReleaseRoblox place update | 34 | — | — |
| 11/05/26, 03:26 UTC | ReleaseRoblox place update | 48 | 39 −18.8% | waiting for 24h |
| 11/05/26, 02:25 UTC | ReleaseRoblox place update | 44 | 37.3 −15.2% | waiting for 24h |
| 11/05/26, 01:17 UTC | ReleaseRoblox place update | 60 | 39 −35% | waiting for 24h |
| 11/04/26, 22:52 UTC | ReleaseRoblox place update | 41 | 51.3 +25.2% | waiting for 24h |
| 11/04/26, 19:33 UTC | ReleaseRoblox place update | — | 39.5 | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 41 | 60 | +1.5K |
| 11/04/26 (Wed) | 43 | 56 | +3.4K |
| 11/03/26 (Tue) | 13 | 18 | +1.8K |
| 11/02/26 (Mon) | 20 | 23 | +2.6K |
| 11/01/26 (Sun) | 15 | 15 | — |
| 10/27/26 (Tue) | 11 | 11 | — |
| Lifetime daily avg (599d since launch) | — | — | +17.68K/d |
In forbidden times of Robloxia 1600s, hundreds of swashbuckler factions battle for their right to triumph among the seas, land, and explosive victory. A pirate-themed melee priority combat game, heavily inspired by the likes of Team Fortress 2, Zeppelin Wars and Rogue Lineage. This game's combat is fast paced and usually involves very low time-to-kill. Pick your battles carefully, work with your team to win. 🎮Controls: Deflect (with a melee equipped): F / X / Square + Dodge (after missing a de