Measured: an average of 23 online over 4d, about 16K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Updated 11/05/26, 00:19 UTC. Online since the update: −6.3% against the hour before it.
Over the last 7 days the game averages ~761 visits/day compared with 3.9K/day across 584 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 00:19 UTC | ReleaseRoblox place update | 16 | 15 −6.3% | waiting for 24h |
| 11/04/26, 20:27 UTC | ReleaseRoblox place update | 24 | 16.5 −31.3% | waiting for 24h |
| 11/04/26, 17:14 UTC | ReleaseRoblox place update | — | — | — |
| 11/03/26, 20:53 UTC | ReleaseRoblox place update | 27 | — | 20.5 −24.1% |
| 11/01/26, 22:55 UTC | ReleaseRoblox place update | — | — | 26.5 |
| 10/30/26, 17:04 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 17 | 22 | +167 |
| 11/04/26 (Wed) | 19 | 24 | +812 |
| 11/03/26 (Tue) | 24 | 27 | +696 |
| 11/02/26 (Mon) | 27 | 30 | +775 |
| 11/01/26 (Sun) | 20 | 20 | — |
| 10/28/26 (Wed) | 25 | 25 | — |
| Lifetime daily avg (584d since launch) | — | — | +3.9K/d |
Gilrock is a 2.5D mining game about hunting rare ores, from odds 1/20 to 1/2,000,000,000. The caverns are procedurally generated, meaning a fresh mine every run! Aside from just mining, you'll also find minigames and varied side-content. ⚠️ [Beta Release] - The game is in active development with many planned changes. 🎮 [Game Features] - Craft Pickaxes, Gears (like Speed Coils and Antimatter Bombs), paired with Consumables for you to rip apart the caverns. With more unlocks as you progress! - C
Last counted