Measured: an average of 46 online over 4d, about 33K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/04/26, 23:48 UTC. Online since the update: +8.8% against the hour before it.
Over the last 7 days the game averages ~3.2K visits/day compared with 1K/day across 570 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 23:48 UTC | ReleaseRoblox place update | 38 | 41.3 +8.8% | waiting for 24h |
| 11/04/26, 22:44 UTC | ReleaseRoblox place update | 52 | 39 −25% | waiting for 24h |
| 11/04/26, 21:40 UTC | ReleaseRoblox place update | 40 | 43.7 +9.2% | waiting for 24h |
| 11/04/26, 15:38 UTC | ReleaseRoblox place update | 50 | 40 −20% | waiting for 24h |
| 11/04/26, 13:37 UTC | ReleaseRoblox place update | — | 50 | waiting for 24h |
| 11/03/26, 16:28 UTC | ReleaseRoblox place update | 30 | — | 47.3 +57.8% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 37 | 45 | +1K |
| 11/04/26 (Wed) | 46 | 53 | +4.9K |
| 11/03/26 (Tue) | 33 | 35 | +2.8K |
| 11/02/26 (Mon) | 41 | 44 | +1.9K |
| 11/01/26 (Sun) | 65 | 71 | — |
| 10/28/26 (Wed) | 73 | 73 | — |
| Lifetime daily avg (570d since launch) | — | — | +1K/d |
TGRW is a simple retro based game about spawning units to send off to mass scale war on the battlefield, while encountering powerful and ever-growing foes on the way! Alpha build... wayyyy more in the future to come. NOT a tbb fangame, but is heavily inspired by Battle Cats and TBB. Music by Daniel Bautista, VBuh, Ridiculon and other super talented music artists. Tags: Brickbattle, retro, fighting, classic, spawner, sandbox, spawning, tix, noobs