Measured: an average of 27 online over 4d, about 19K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Updated 11/05/26, 03:57 UTC. Online since the update: −15.7% against the hour before it.
Over the last 7 days the game averages ~2K visits/day compared with 2.2K/day across 539 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 03:57 UTC | ReleaseRoblox place update | 53 | 44.7 −15.7% | waiting for 24h |
| 11/03/26, 10:49 UTC | ReleaseRoblox place update | 46 | — | 7 −84.8% |
| 11/02/26, 19:03 UTC | ReleaseRoblox place update | 32 | — | 26.5 −17.2% |
| 11/02/26, 15:54 UTC | ReleaseRoblox place update | — | 32 | 39 |
| 11/01/26, 08:00 UTC | ReleaseRoblox place update | — | — | 2 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 59 | 101 | +976 |
| 11/04/26 (Wed) | 47 | 71 | +2.5K |
| 11/03/26 (Tue) | 27 | 46 | +1.8K |
| 11/02/26 (Mon) | 32 | 32 | +1.7K |
| 11/01/26 (Sun) | 2 | 2 | — |
| 10/28/26 (Wed) | 16 | 16 | — |
| Lifetime daily avg (539d since launch) | — | — | +2.2K/d |
Ever from their hair and through their hand palms Misery swelters. Surely we have perished Sleeping, and walk hell; but who these hellish?
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