Up +4.2% since this time yesterday
Over the last 7 days the game averages ~68.52K visits/day compared with 23.36K/day across 526 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/25/26, 16:40 UTC | LIVEDows are back! Radar, scouring, etc! | — | — | — |
| 10/11/26, 00:15 UTC | LIVEHALLOWEEN UPDATE! Insane new content! | — | — | — |
| 07/22/26, 09:35 UTC | Game eventPROBES + LAGFIX! Place probes & New Codes! | — | — | — |
| 05/23/26, 19:00 UTC | Game event1.4.0 Titus and more! | — | — | — |
| 05/07/26 | Game PassHelicopter (80 R$) | — | — | R$80 |
| 06/24/25 | Game PassDonate! (100 R$) | — | — | R$100 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 10/29/26 (Thu) · today | 438 | 579 | +40.31K |
| 10/28/26 (Wed) | 442 | 599 | +68.52K |
| 10/27/26 (Tue) | 329 | 339 | — |
| Lifetime daily avg (526d since launch) | — | — | +23.36K/d |
Storm Inc. is a storm chasing game focused on realistic tornadoes, with a mini scale aspect so YOU can watch scenarios unfold. Across the map, storm chasers take to the roads in search of severe weather. Some prefer to watch tornadoes from a distance, while others get dangerously close to collect data or capture the perfect shot. With a variety of vehicles, weather radar, and unpredictable tornadoes, no two chases are exactly the same. Whether you're intercepting tornadoes in an armored vehicle, collecting weather data, or simply trying to stay out of a storm's path, there's always a risk of getting caught in the middle of it. Storms can change quickly, and even a relatively weak tornado can become dangerous if you're not paying attention. Check out our social links below for updates, announcements, sneak peeks, and community discussions. Storm Inc. is still in development. Expect bugs and changes.
Last counted