Measured: an average of 35 online over 4d, about 25K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Updated 11/03/26, 12:54 UTC — too early to measure the effect.
Over the last 7 days the game averages ~3.7K visits/day compared with 10.14K/day across 486 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 12:54 UTC | ReleaseRoblox place update | — | — | 32 |
| 10/28/26, 13:51 UTC | ReleaseRoblox place update | 46 | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 22 | 32 | +956 |
| 11/04/26 (Wed) | 25 | 34 | +4.2K |
| 11/03/26 (Tue) | 32 | 44 | +3.9K |
| 11/02/26 (Mon) | 37 | 42 | +4.4K |
| 11/01/26 (Sun) | 45 | 45 | — |
| 10/28/26 (Wed) | 46 | 46 | +2.4K |
| 10/27/26 (Tue) | 55 | 59 | — |
| Lifetime daily avg (486d since launch) | — | — | +10.14K/d |
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