Measured: an average of 71 online over 4d, about 51K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Updated 11/05/26, 08:39 UTC — too early to measure the effect.
Over the last 7 days the game averages ~8.9K visits/day compared with 58.06K/day across 468 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 08:39 UTC | ReleaseRoblox place update | 44 | — | — |
| 11/04/26, 17:27 UTC | ReleaseRoblox place update | 75 | 71 −5.3% | waiting for 24h |
| 11/04/26, 14:28 UTC | ReleaseRoblox place update | — | 75 | waiting for 24h |
| 11/03/26, 23:37 UTC | ReleaseRoblox place update | 58 | 74 +27.6% | 62.4 +7.6% |
| 11/03/26, 21:20 UTC | ReleaseRoblox place update | 88 | 74 −15.9% | 61.6 −30% |
| 11/03/26, 18:17 UTC | ReleaseRoblox place update | 70 | 58 −17.1% | 61.6 −12% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 47 | 73 | +2.6K |
| 11/04/26 (Wed) | 63 | 75 | +9.2K |
| 11/03/26 (Tue) | 64 | 88 | +7.9K |
| 11/02/26 (Mon) | 68 | 102 | +9.5K |
| 11/01/26 (Sun) | 87 | 100 | — |
| 10/28/26 (Wed) | 44 | 44 | — |
| Lifetime daily avg (468d since launch) | — | — | +58.06K/d |
🔪 Welcome to Knife Ability Test! 📌 Note: Items and progress are NOT be transferred to our recreation. Our game is not affiliated nor partnered, meaning we cannot port over your previous inventories. This is a limitation that we cannot control. ⚠️ Cheating and cross-trading results in a permanent ban.
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