Measured: an average of 17 online over 4d, about 12K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/04/26, 21:09 UTC — too early to measure the effect.
Over the last 7 days the game averages ~2.4K visits/day compared with 9.2K/day across 452 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 21:09 UTC | ReleaseRoblox place update | — | 16.3 | waiting for 24h |
| 11/03/26, 22:47 UTC | ReleaseRoblox place update | — | — | 13.5 |
| 10/31/26, 22:11 UTC | ReleaseRoblox place update | — | — | 40 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 11 | 15 | +579 |
| 11/04/26 (Wed) | 13 | 23 | +3.8K |
| 11/03/26 (Tue) | 6 | 6 | +2.1K |
| 11/02/26 (Mon) | 9 | 9 | +1.3K |
| 11/01/26 (Sun) | 40 | 40 | — |
| 10/28/26 (Wed) | 9 | 9 | — |
| Lifetime daily avg (452d since launch) | — | — | +9.2K/d |
"imagine if a tsunami hit and we all died" - some random npc this game is in beta, lots of things are unfinished and may change + expect buggy gameplay game not for sale!!! dont ask me about it!!! FLASH WARNING!!! this game has some intense visuals (eg, lightning flashes, fast wind, random chaos) that could trigger any conditions that respond to flashing lights. current features: - bunker spawn area with disaster effects - my swag wind and rain system - 4 maps - 8 disasters - a lot of bugs -