Measured: an average of 24 online over 4d, about 17K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Up +85.7% since this time yesterday
Against the market: this game +85.7% while all tracked games −8.9%.
Over the last 7 days the game averages ~3.6K visits/day compared with 10.36K/day across 444 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 06/24/26, 21:05 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 28 | 49 | +1.7K |
| 11/04/26 (Wed) | 24 | 36 | +3.7K |
| 11/03/26 (Tue) | 22 | 30 | +4.9K |
| 11/02/26 (Mon) | 7 | 7 | +2.2K |
| 11/01/26 (Sun) | 42 | 42 | — |
| 10/28/26 (Wed) | 0 | 0 | — |
| Lifetime daily avg (444d since launch) | — | — | +10.36K/d |
[[ CYBERPUNKING'S COMBAT IS DIFFERENT FROM TRUE-M1 STUN BATTLEGROUNDS COMBAT; PLEASE EXPECT A LEARNING CURVE ]] Quick combat summary for BG players: M1s are not true, meaning you can BLOCK when someone's m1ing you Blockbreaks like uppercuts and downslams are ALWAYS AVAILABLE Each M1 interaction is like a rock-paper-scissors match M1 > Blockbreaks > Block > M1 --------------- Cyberpunking is a round-based fighting game featuring customizable movesets dictated by your choice of cybernetic enhanc