Measured: an average of 52 online over 4d, about 37K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/05/26, 01:47 UTC. Online since the update: −20.2% against the hour before it.
Over the last 7 days the game averages ~4.9K visits/day compared with 689/day across 439 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 01:47 UTC | ReleaseRoblox place update | 43 | 34.3 −20.2% | waiting for 24h |
| 11/04/26, 20:11 UTC | ReleaseRoblox place update | 49 | 66.5 +35.7% | waiting for 24h |
| 11/04/26, 06:07 UTC | ReleaseRoblox place update | 40 | — | 43.5 +8.8% |
| 11/03/26, 19:02 UTC | ReleaseRoblox place update | 39 | — | 44.5 +14.1% |
| 11/03/26, 07:19 UTC | ReleaseRoblox place update | 35 | — | 39.5 +12.9% |
| 11/02/26, 08:41 UTC | ReleaseRoblox place update | 42 | — | 41 −2.4% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 36 | 64 | +2.1K |
| 11/04/26 (Wed) | 59 | 69 | +6.9K |
| 11/03/26 (Tue) | 37 | 39 | +4.1K |
| 11/02/26 (Mon) | 46 | 50 | +3.6K |
| 11/01/26 (Sun) | 64 | 66 | — |
| 10/28/26 (Wed) | 62 | 62 | — |
| Lifetime daily avg (439d since launch) | — | — | +689/d |
Capture animals, harvest materials, and build the zoo of your dreams! Game has recently released, report bugs in the group or elsewhere! GAME UPDATES WEEKLY (or at least I try to), so there's always new animals to catch! PC: Hold a block to either place blocks or break blocks. Hold water to be able to place and break water blocks. Mobile: Hold any tool to break blocks, hold any block to break blocks. Hold a bucket to break water, hold water to break water blocks