Measured: an average of 74 online over 4d, about 53K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~7.7K visits/day compared with 75.39K/day across 437 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/27/26, 03:43 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 47 | 67 | +2.3K |
| 11/04/26 (Wed) | 58 | 84 | +7.9K |
| 11/03/26 (Tue) | 51 | 63 | +6.2K |
| 11/02/26 (Mon) | 75 | 91 | +9K |
| 11/01/26 (Sun) | 112 | 139 | — |
| 10/28/26 (Wed) | 70 | 70 | — |
| Lifetime daily avg (437d since launch) | — | — | +75.39K/d |
[ ALPHA RELEASE 0.6] New Mode - Solo Survivor Mode - Max Wave Endless - Damage 100% - Health 100% - Single-player mode only New Accessory - Solo Aura - Black Coat New Weapon - Twin Dagger - Twin Cleave - Arise, Igris - Twin Soldier, Arise - Ruler's Authority - Soul Reaper Blade - Heaven Piercer - Overhead Slash - Sword Embedment - Blade's Edge Bug Fix - Fixed accessory stat calculation issues. - Gameplay balance adjustments. CONTROLS: Weapon Ability 1 - Z / LB W