Measured: an average of 32 online over 4d, about 23K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2.8K visits/day compared with 14.21K/day across 342 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 08/06/26, 19:00 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 26 | 36 | +729 |
| 11/04/26 (Wed) | 27 | 31 | +2.8K |
| 11/03/26 (Tue) | 32 | 35 | +2.4K |
| 11/02/26 (Mon) | 26 | 34 | +3.3K |
| 11/01/26 (Sun) | 42 | 42 | — |
| 10/28/26 (Wed) | 38 | 38 | — |
| Lifetime daily avg (342d since launch) | — | — | +14.21K/d |
_________________________________________________ CONTROLS: Aim: F Reload: R Upgrades: Tab Callouts: G Zoom: Right Mouse Button CONSOLE: Cursor: D-Pad UP Aim: LT Fire: RT Reload: Y VR: MENU & INVENTORY LT Fire: RT Reload: Y _________________________________________________ OBJECTIVE: Survive _________________________________________________ inspired by whizzbang tags: Trench, Warfare, War, WW1, WW2, PVE