Measured: an average of 30 online over 4d, about 22K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/05/26, 08:25 UTC — too early to measure the effect.
Over the last 7 days the game averages ~2.2K visits/day compared with 1.4K/day across 337 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 08:25 UTC | ReleaseRoblox place update | 36 | — | — |
| 11/05/26, 07:22 UTC | ReleaseRoblox place update | 32 | — | — |
| 11/05/26, 01:29 UTC | ReleaseRoblox place update | 8 | 26.3 +229.2% | waiting for 24h |
| 11/04/26, 14:51 UTC | ReleaseRoblox place update | — | — | — |
| 11/03/26, 06:29 UTC | ReleaseRoblox place update | 21 | — | 31.5 +50% |
| 11/02/26, 08:24 UTC | ReleaseRoblox place update | 15 | — | 32.5 +116.7% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 30 | 38 | +657 |
| 11/04/26 (Wed) | 19 | 38 | +2.3K |
| 11/03/26 (Tue) | 28 | 51 | +2.3K |
| 11/02/26 (Mon) | 30 | 44 | +1.9K |
| 11/01/26 (Sun) | 44 | 44 | — |
| 10/28/26 (Wed) | 20 | 20 | — |
| Lifetime daily avg (337d since launch) | — | — | +1.4K/d |
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