Measured: an average of 6 online over 4d, about 4.5K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.1K visits/day compared with 2.3K/day across 323 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 06/15/26, 19:47 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 7 | 8 | +254 |
| 11/04/26 (Wed) | 5 | 5 | +1.8K |
| 11/03/26 (Tue) | 1 | 1 | +1.1K |
| 11/02/26 (Mon) | 7 | 7 | +541 |
| 11/01/26 (Sun) | 12 | 12 | — |
| 10/28/26 (Wed) | 8 | 8 | — |
| Lifetime daily avg (323d since launch) | — | — | +2.3K/d |
"What is Gojo Battleground?" 🤓 Gojo Battleground is a clash of diverse characters from different games/animes. The idea is to have a familiar feel between the characters and their movesets so that experienced battlegrounds players can pick up this game easily. We take inspirations from the game "The Strongest Battlegrounds" however all assets ingame are 100% reanimated and/or original. Controls: Left Click - Punch Q - Dash/Use evasive W - Run (Can be toggled via settings) 1,2,3,4 - Use Mo