Measured: an average of 36 online over 4d, about 26K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Up +18.8% since this time yesterday
Against the market: this game +18.8% while all tracked games −7.3%.
Over the last 7 days the game averages ~1.8K visits/day compared with 2.8K/day across 312 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/01/26, 16:10 UTC | ReleaseRoblox place update | 56 | 55 −1.8% | 45 −19.6% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 21 | 32 | +505 |
| 11/04/26 (Wed) | 28 | 34 | +1.7K |
| 11/03/26 (Tue) | 30 | 33 | +1.7K |
| 11/02/26 (Mon) | 34 | 37 | +2.1K |
| 11/01/26 (Sun) | 53 | 56 | — |
| 10/28/26 (Wed) | 40 | 40 | — |
| Lifetime daily avg (312d since launch) | — | — | +2.8K/d |
Chromiumni's Upgrade Tree. (V0.2a) game release date: 15/2 2026 A game about reaching high numbers and progressing through the upgrade tree!!! Features 550+ Upgrades and 4 Reset layers community group: https://www.roblox.com/communities/138253442/chromiumni-creation#!/about inspiration: "The Ultimate Upgrade Tree: Teamwork" by Gui_Ducks "Grass Cutting Incremental" by LethalDolphin