Measured: an average of 59 online over 4d, about 42K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/04/26, 21:27 UTC. Online since the update: +2.5% against the hour before it.
Over the last 7 days the game averages ~2.2K visits/day compared with 10.76K/day across 301 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 21:27 UTC | ReleaseRoblox place update | 53 | 54.3 +2.5% | waiting for 24h |
| 11/04/26, 18:47 UTC | ReleaseRoblox place update | 59 | 53 −10.2% | waiting for 24h |
| 11/03/26, 18:06 UTC | ReleaseRoblox place update | 45 | — | 48.7 +8.1% |
| 11/03/26, 09:00 UTC | ReleaseRoblox place update | — | — | 44 |
| 10/31/26, 07:52 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 38 | 53 | +701 |
| 11/04/26 (Wed) | 52 | 65 | +3.3K |
| 11/03/26 (Tue) | 45 | 45 | +1K |
| 11/02/26 (Mon) | 61 | 72 | +2.3K |
| 11/01/26 (Sun) | 77 | 97 | — |
| 10/28/26 (Wed) | 37 | 37 | +2.1K |
| 10/27/26 (Tue) | 119 | 119 | — |
| Lifetime daily avg (301d since launch) | — | — | +10.76K/d |
Overworld is an Open World RPG focused on leveling your skills and building your character. Adventure with friends, complete quests, loot dungeons and slay legendary bosses for rare drops. 💀 Explore randomly generated dungeons. ⚒️ Craft powerful gear by gathering resources from across the world. ⚔️ Risk your gear in PVP or group up in PvE by creating a party. 🏹 Complete quests to obtain perks and expand your arsenal of tools, weapons and spells. 🎉 Level up and achieve mastery in 11 different sk