Measured: an average of 13 online over 4d, about 9.4K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.9K visits/day compared with 11.65K/day across 287 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/14/26, 15:34 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 5 | 11 | +252 |
| 11/04/26 (Wed) | 5 | 7 | +781 |
| 11/03/26 (Tue) | 5 | 5 | +710 |
| 11/02/26 (Mon) | 15 | 25 | +4.3K |
| 11/01/26 (Sun) | 27 | 27 | — |
| 10/28/26 (Wed) | 15 | 15 | — |
| Lifetime daily avg (287d since launch) | — | — | +11.65K/d |
You weren't meant to survive. You have to GET OUT. A 2000s retro extraction shooter. You know what you have to do. Deploy, loot, and shoot your way to GET OUT. - PvPvE extraction runs - Guns, attachments, armor, skins - Helicopters and drivable vehicles - Arcadey systems with a grounded sense of realism - NO HUNGER, NO STAMINA, AND NO ZOMBIES This is a solo project still in infancy. GET OUT is visually inspired by titles such as DRIV3R (2004) and SWAT 3 (1999). It is not for sale. (PS - I a