Measured: an average of 18 online over 4d, about 13K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 100% since this time yesterday
Updated 11/04/26, 07:36 UTC — too early to measure the effect.
This game −100% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~1.4K visits/day compared with 2K/day across 286 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 07:36 UTC | ReleaseRoblox place update | — | 10 | 10.4 |
| 11/02/26, 22:31 UTC | ReleaseRoblox place update | 30 | — | 9 −70% |
| 11/02/26, 21:11 UTC | ReleaseRoblox place update | — | — | 9 |
| 11/02/26, 03:43 UTC | ReleaseRoblox place update | — | — | 21.5 |
| 11/01/26, 20:35 UTC | ReleaseRoblox place update | — | 28 | 20.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 10 | 16 | +318 |
| 11/04/26 (Wed) | 11 | 15 | +2K |
| 11/03/26 (Tue) | 9 | 9 | +701 |
| 11/02/26 (Mon) | 22 | 30 | +1.6K |
| 11/01/26 (Sun) | 28 | 28 | — |
| 10/28/26 (Wed) | 6 | 6 | — |
| Lifetime daily avg (286d since launch) | — | — | +2K/d |
A revival project for Evolve that is being actively updated and maintained. Credit to ClanAtlas and the original Evolve developers for originally developing this game! This is a survival game where you build your own creature and earn DNA in an underwater ecosystem simulator! 🔬 Build your own animal in a sandbox editor with cells and abilities to play your role in the ecosystem. 🧬 Evolve your build to survive the oceans and fight other players to become the strongest life in the sea. 💀 Be care