Measured: an average of 13 online over 4d, about 9.4K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Down 50% since this time yesterday
This game −50% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~2.2K visits/day compared with 43.25K/day across 283 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/11/26, 22:21 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 8 | 13 | +780 |
| 11/04/26 (Wed) | 15 | 22 | +3.3K |
| 11/03/26 (Tue) | 1 | 1 | +2.2K |
| 11/02/26 (Mon) | 7 | 7 | +1.2K |
| 11/01/26 (Sun) | 29 | 29 | — |
| 10/28/26 (Wed) | 5 | 5 | — |
| Lifetime daily avg (283d since launch) | — | — | +43.25K/d |
Fast-paced explosive combat. Eliminate opponents to earn points and secure fragments for progression. 🎯 SCORING SYSTEM - Elimination: 2 Points - Headshot: 3 Points - Assist: 1 Point - 10 Points = 1 Fragment 📱COMPATIBILITY - Full support for PC, Mobile, and Console. Created by Stey Games @Alecstey - Lead Programming & Game Design @JustG4h - Lead Visuals, Environment & Game Design 🛠️ V1.0.8 - Expect frequent updates.