Measured: an average of 7 online over 5d, about 5K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Up +200% since this time yesterday
Against the market: this game +200% while all tracked games −8.7%.
Over the last 7 days the game averages ~1.6K visits/day compared with 15.14K/day across 268 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 06/18/26, 15:38 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 4 | 5 | +327 |
| 11/04/26 (Wed) | 9 | 13 | +2.1K |
| 11/03/26 (Tue) | 5 | 5 | +1.3K |
| 11/02/26 (Mon) | 4 | 4 | +590 |
| 11/01/26 (Sun) | 12 | 12 | +2.4K |
| 10/31/26 (Sat) | 5 | 5 | — |
| 10/28/26 (Wed) | 1 | 1 | — |
| Lifetime daily avg (268d since launch) | — | — | +15.14K/d |
Through Projection Sorcery, your character accelerates the longer you remain in motion. Starting at a base speed of 16, your goal is to push your velocity to its current limit.. The objective is to crash into walls to convert your accumulated speed into Die Money. Upon reaching your maximum speed, a countdown timer will activate. When the countdowns end you die. Die Money can be spent on three upgrade categories: Speed, Acceleration, and Strength. Speed: Increases your maximum velocity up to