Measured: an average of 84 online over 4d, about 60K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~8.4K visits/day compared with 16.21K/day across 267 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/20/26, 22:48 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 25 | 56 | +1.6K |
| 11/04/26 (Wed) | 61 | 94 | +8K |
| 11/03/26 (Tue) | 53 | 88 | +8.1K |
| 11/02/26 (Mon) | 83 | 149 | +11.76K |
| 11/01/26 (Sun) | 137 | 165 | — |
| 10/28/26 (Wed) | 34 | 34 | +5.8K |
| 10/27/26 (Tue) | 104 | 104 | — |
| Lifetime daily avg (267d since launch) | — | — | +16.21K/d |
Every difficulty you complete, the obby will get harder. The goal is simple: DON'T RAGE! Will you make it to the end? CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) This game uses some elements from JToH Kit! tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, ranks, bronze, gold, diamond, platinum, rank, heaven, moho, dco