Measured: an average of 23 online over 4d, about 17K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/05/26, 03:19 UTC. Online since the update: −65.4% against the hour before it.
Over the last 7 days the game averages ~2.5K visits/day compared with 15.56K/day across 266 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 03:19 UTC | ReleaseRoblox place update | 26 | 9 −65.4% | waiting for 24h |
| 11/05/26, 02:33 UTC | ReleaseRoblox place update | 22 | 12 −45.5% | waiting for 24h |
| 11/05/26, 01:16 UTC | ReleaseRoblox place update | 37 | 16.7 −55% | waiting for 24h |
| 11/05/26, 00:17 UTC | ReleaseRoblox place update | 25 | 20 −20% | waiting for 24h |
| 11/04/26, 23:24 UTC | ReleaseRoblox place update | 17 | 28.3 +66.7% | waiting for 24h |
| 11/04/26, 22:35 UTC | ReleaseRoblox place update | — | 28 | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 18 | 37 | +735 |
| 11/04/26 (Wed) | 17 | 25 | +3.8K |
| 11/03/26 (Tue) | 8 | 8 | +1.2K |
| 11/02/26 (Mon) | 17 | 23 | +2.7K |
| 11/01/26 (Sun) | 51 | 56 | — |
| 10/28/26 (Wed) | 11 | 11 | — |
| Lifetime daily avg (266d since launch) | — | — | +15.56K/d |
(⚠️ Exploiting, and Bug Abusing is Bannable so like don't do it, unless you dont mind being banned or whatever ⚠️) (⚠️ The Game Is Inspired From "Item Asylum" , And The Destruction System, R gimmicks, and overall flow of the game is HEAVILY based off of "Jujutsu Shenanigans"!) (⚠️ This Game is unfinished and is HEAVILY in Early Alpha, everything is subject to change, and features aren't finalized. Expect Bugs! ) Controls: Q(PC)/Dash Button(Mobile)/B-Button(Console), also many of the moves have