Measured: an average of 60 online over 4d, about 43K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~5.8K visits/day compared with 27.55K/day across 265 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/25/26, 08:27 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 38 | 48 | +1.6K |
| 11/04/26 (Wed) | 55 | 70 | +6.2K |
| 11/03/26 (Tue) | 60 | 82 | +7.1K |
| 11/02/26 (Mon) | 57 | 71 | +6.5K |
| 11/01/26 (Sun) | 69 | 80 | — |
| 10/28/26 (Wed) | 39 | 39 | +3.3K |
| 10/27/26 (Tue) | 49 | 49 | — |
| Lifetime daily avg (265d since launch) | — | — | +27.55K/d |
Welcome to Parasite Testing, where your creations don’t just live… they fight back. Engineer deadly parasites, release them into test chambers, but you’re not just observing anymore—you’re part of the experiment. Parasites can infect you, mutate your abilities, and turn you against other players. 🔬 Features: • Fight infected players—or become one • Survive outbreaks inside dynamic test chambers • Trigger mutations, destruction, and containment failures • Experiment with different parasite