Measured: an average of 48 online over 4d, about 35K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~6.9K visits/day compared with 94.72K/day across 232 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/30/26, 00:52 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 42 | 59 | +2.5K |
| 11/04/26 (Wed) | 35 | 41 | +9K |
| 11/03/26 (Tue) | 42 | 45 | +7.5K |
| 11/02/26 (Mon) | 71 | 100 | +7.1K |
| 11/01/26 (Sun) | 45 | 62 | — |
| 10/28/26 (Wed) | 88 | 88 | +3.7K |
| 10/27/26 (Tue) | 42 | 46 | — |
| Lifetime daily avg (232d since launch) | — | — | +94.72K/d |
Welcome to Clash’s Glitch Per Difficulty Chart Obby! 👋 Take on 100 unique stages that gradually increase in difficulty as you progress. What starts off simple quickly becomes a real challenge. Do you have what it takes to reach the end? If you're struggling try watching the examples, as they give a short tutorial on how to complete each stage. 🎮 Every 25 stages, enjoy a fun activity to take a break and reset before the next challenge! 🔄 Press R to reset at any time. ⭐ Join the group for a FR