Measured: an average of 341 online over 6d, about 250K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Avatar: R6 only
Up +9.8% since this time yesterday
Against the market: this game +9.8% while all tracked games −8.6%.
Over the last 7 days the game averages ~40.29K visits/day compared with 176.69K/day across 213 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/06/26, 22:29 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 244 | 341 | +13.41K |
| 11/04/26 (Wed) | 282 | 415 | +37.59K |
| 11/03/26 (Tue) | 276 | 358 | +37.24K |
| 11/02/26 (Mon) | 325 | 403 | +44.44K |
| 11/01/26 (Sun) | 493 | 565 | — |
| 10/30/26 (Fri) | 412 | 523 | +57.84K |
| 10/29/26 (Thu) | 260 | 353 | +17.85K |
| 10/28/26 (Wed) | 340 | 423 | +46.79K |
| 10/27/26 (Tue) | 275 | 295 | — |
| Lifetime daily avg (213d since launch) | — | — | +176.69K/d |
(IMPORTANT: Development for Parkour Pandemic has paused due to personal reasons. Thank you all for your outstanding support!) [THIS GAME IS IN BETA EXPECT BUGS] The Fracture broke the world's clock. Time runs in a loop now, replaying the disasters that ended a hundred worlds. You're a survivor, You don't know how you got here... This is a fast-paced running game where you survive disasters that tear the map apart around you. Rounds get harder as the clock runs down. Activate beacons to shorte
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