Measured: an average of 7 online over 4d, about 5.2K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.22 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~568.3 visits/day compared with 6.2K/day across 200 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/21/26, 02:35 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 8 | 12 | +279 |
| 11/04/26 (Wed) | 8 | 8 | +592 |
| 11/03/26 (Tue) | 9 | 9 | +549 |
| 11/02/26 (Mon) | 5 | 5 | +564 |
| 11/01/26 (Sun) | 7 | 7 | — |
| 10/28/26 (Wed) | 4 | 4 | — |
| Lifetime daily avg (200d since launch) | — | — | +6.2K/d |
🚀 Welcome to Everything Incremental (EI)! 🚀 It's a really cool and engaging game for clicker, incremental, and idle lovers! 🎮 Core Features: 🧊 Part Collecting — Gather parts to unlock powerful machines ⭐ Leveling — Reach milestones and unlock new boosts ⚡ Reset Layers — Reset your progress for massive multipliers 🔎 Research Center — Get research points for more upgrades 🎲 Part RNG — Discover rare parts with huge EXP and part bonuses 🏆 Leaderboards — Compete with the bests 🎈 Fun Upgrade Tree — S