Measured: an average of 304 online over 6d, about 220K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.46 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Down 54.5% since this time yesterday
This game −54.5% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~48.45K visits/day compared with 123.13K/day across 197 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/22/26, 05:17 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 147 | 317 | +19.06K |
| 11/04/26 (Wed) | 272 | 348 | +49.39K |
| 11/03/26 (Tue) | 276 | 373 | +49.39K |
| 11/02/26 (Mon) | 307 | 410 | +56.15K |
| 11/01/26 (Sun) | 425 | 524 | — |
| 10/30/26 (Fri) | 318 | 373 | +59.84K |
| 10/29/26 (Thu) | 227 | 315 | +27.47K |
| 10/28/26 (Wed) | 306 | 358 | — |
| Lifetime daily avg (197d since launch) | — | — | +123.13K/d |
Welcome to 🔗HIGHEST Zipline! HOW TO PLAY: 🪜 Climb the highest zipline on Roblox! ⏳ Wait for your turn 🔗 Ride down and enjoy your ride!