Measured: an average of 359 online over 6d, about 260K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Avatar: R6 only
Last counted
Up +5.4% since this time yesterday
Updated 11/05/26, 09:33 UTC — too early to measure the effect.
Against the market: this game +5.4% while all tracked games −8.2%.
Over the last 7 days the game averages ~23.14K visits/day compared with 2.5K/day across 192 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 09:33 UTC | ReleaseRoblox place update | 323 | — | — |
| 11/05/26, 09:13 UTC | ReleaseRoblox place update | 305 | — | — |
| 11/05/26, 08:55 UTC | ReleaseRoblox place update | 312 | — | — |
| 11/05/26, 07:41 UTC | ReleaseRoblox place update | 306 | — | — |
| 11/05/26, 07:35 UTC | ReleaseRoblox place update | 309 | — | — |
| 11/04/26, 15:25 UTC | ReleaseRoblox place update | 437 | 416.7 −4.7% | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 319 | 354 | +8.9K |
| 11/04/26 (Wed) | 336 | 456 | +23.12K |
| 11/03/26 (Tue) | 313 | 410 | +21.33K |
| 11/02/26 (Mon) | 334 | 426 | +22.05K |
| 11/01/26 (Sun) | 436 | 490 | — |
| 10/30/26 (Fri) | 445 | 599 | +36.68K |
| 10/29/26 (Thu) | 292 | 335 | +12.5K |
| 10/28/26 (Wed) | 287 | 336 | — |
| Lifetime daily avg (192d since launch) | — | — | +2.5K/d |
Co-op extraction horror. Descend into the Backrooms with your team. Vote on a level, survive what lives there, complete the objective, and make it back to the elevator before it leaves without you. Every run is different — rotating levels, random modifiers, and entities that don't stop hunting. tags(ignore): backrooms, liminal, horror, poolrooms, hotel, entity, creature, and survival