Measured: an average of 53 online over 4d, about 38K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~11.04K visits/day compared with 21.26K/day across 186 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 08/14/26, 04:50 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 54 | 120 | +3.4K |
| 11/04/26 (Wed) | 38 | 42 | +13.03K |
| 11/03/26 (Tue) | 83 | 121 | +14K |
| 11/02/26 (Mon) | 43 | 43 | +13.1K |
| 11/01/26 (Sun) | 48 | 48 | — |
| 10/28/26 (Wed) | 68 | 68 | +4K |
| 10/27/26 (Tue) | 45 | 48 | — |
| Lifetime daily avg (186d since launch) | — | — | +21.26K/d |
A classic difficulty chart obby with a smooth progression from Effortless all the way up to Nil. The game features 300+ stages with steadily increasing difficulty, designed to test consistency, precision, and overall skill. Early stages are accessible for beginners, while later stages become significantly more challenging. DISLIKE = RAGE QUIT! 😈 Includes a clean layout, clear difficulty system, and balanced progression so you can track your improvement as you climb. Play at your own pace and