Measured: an average of 31 online over 4d, about 22K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.29 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~5.9K visits/day compared with 11.56K/day across 186 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/21/26, 21:00 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 17 | 30 | +2.1K |
| 11/04/26 (Wed) | 21 | 25 | +7K |
| 11/03/26 (Tue) | 27 | 39 | +6.1K |
| 11/02/26 (Mon) | 26 | 35 | +7.1K |
| 11/01/26 (Sun) | 48 | 58 | — |
| 10/28/26 (Wed) | 28 | 28 | +3.2K |
| 10/27/26 (Tue) | 39 | 47 | — |
| Lifetime daily avg (186d since launch) | — | — | +11.56K/d |
Welcome to Be a Nuke! ☢️ 😱 Run around and nuke the city! 💸 Destroy buildings to earn more money! 🚀 Buy new tools and bigger explosives! 💀 Avoid nukes falling from the sky! 👍 Like the game for more updates! Thank you for playing! ✅