Measured: an average of 77 online over 4d, about 56K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.35 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~11.54K visits/day compared with 22.39K/day across 178 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 10:20 UTC | ReleaseRoblox place update | 55 | 103 +87.3% | 74.3 +35.1% |
| 11/02/26, 07:14 UTC | ReleaseRoblox place update | 88 | 85 −3.4% | 75.6 −14.1% |
| 11/01/26, 20:09 UTC | ReleaseRoblox place update | 92 | 77 −16.3% | 85 −7.6% |
| 10/31/26, 19:46 UTC | ReleaseRoblox place update | — | — | 105.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 63 | 106 | +5.1K |
| 11/04/26 (Wed) | 65 | 79 | +12.13K |
| 11/03/26 (Tue) | 66 | 86 | +10.73K |
| 11/02/26 (Mon) | 82 | 103 | +13.35K |
| 11/01/26 (Sun) | 96 | 119 | — |
| 10/28/26 (Wed) | 53 | 53 | +9.9K |
| 10/27/26 (Tue) | 59 | 59 | — |
| Lifetime daily avg (178d since launch) | — | — | +22.39K/d |
test and i don't use A-Chassis.