Measured: an average of 35 online over 4d, about 25K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.3 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Down 15% since this time yesterday
This game −15% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~4K visits/day compared with 1.5K/day across 174 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 03:30 UTC | ReleaseRoblox place update | 34 | — | 26 −23.5% |
| 11/01/26, 20:34 UTC | ReleaseRoblox place update | 51 | 34 −33.3% | 24 −52.9% |
| 10/31/26, 18:57 UTC | ReleaseRoblox place update | — | — | 50 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 22 | 37 | +1.9K |
| 11/04/26 (Wed) | 31 | 42 | +4K |
| 11/03/26 (Tue) | 38 | 53 | +3.9K |
| 11/02/26 (Mon) | 26 | 38 | +4.1K |
| 11/01/26 (Sun) | 45 | 51 | — |
| 10/28/26 (Wed) | 35 | 35 | — |
| Lifetime daily avg (174d since launch) | — | — | +1.5K/d |
⚠️ Game is New EXPECT Bugs! A transport plane crashed deep within the desert while enroute to war. Gather friends, follow the trail, recover the missing plane parts, and rebuild the aircraft to Escape. They don't want you to leave... Escape the Desert