Measured: an average of 9 online over 4d, about 6.3K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.23 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.9K visits/day compared with 3K/day across 150 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/01/26, 11:04 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 6 | 11 | +1.1K |
| 11/04/26 (Wed) | 5 | 7 | +2.1K |
| 11/03/26 (Tue) | 12 | 12 | +1.9K |
| 11/02/26 (Mon) | 9 | 9 | +1.7K |
| 11/01/26 (Sun) | 9 | 9 | — |
| 10/28/26 (Wed) | 7 | 7 | — |
| Lifetime daily avg (150d since launch) | — | — | +3K/d |
Choose a Door. Collect Slimes. Conquer the Tower! Every floor presents a new choice! Pick between two doors to unlock unique slimes, build powerful teams, and battle your way to the top. 🎲 Every run is different with MILLIONS of slime combinations! ⚔️ Defeat enemies and giant bosses using your growing slime collection. 🌱 Raise your favorite slimes in the Ranch. They level up and earn rewards even while you're offline! 🎀 Customize your Ranch with beautiful decorations and discover traveling s