Measured: an average of 8 online over 4d, about 5.4K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.22 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.7K visits/day compared with 1K/day across 147 days since release.
Last counted
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/31/26, 20:35 UTC | ReleaseRoblox place update | — | — | 19 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 15 | +1K |
| 11/04/26 (Wed) | 6 | 8 | +2.5K |
| 11/03/26 (Tue) | 4 | 4 | +1.7K |
| 11/02/26 (Mon) | 1 | 1 | +817 |
| 11/01/26 (Sun) | 19 | 19 | — |
| 10/28/26 (Wed) | 9 | 9 | — |
| Lifetime daily avg (147d since launch) | — | — | +1K/d |
The official archive of Rooms Low Detailed. Ran by Happyman. All versions of the game are completely authentic, no edits to the main gameplay besides optimization and bug fixes. SPECIAL THANKS: @bugggs7: Making the original Rooms Low Detailed and giving permissions to make this game! @JaixyRBLX: Making the lighthouse model RumoR (@inverted770): Making icon and thumbnails Anii3 (@Anl3ty): Making Happyman's visuals vivivivivi: credits song for my death