Measured: an average of 84 online over 2d, about 60K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.35 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 01:07 UTC — too early to measure the effect.
Over the last 7 days the game averages ~6.3K visits/day compared with 16.88K/day across 138 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 01:07 UTC | ReleaseRoblox place update | 0 | — | — |
| 11/04/26, 20:06 UTC | ReleaseRoblox place update | — | — | — |
| 11/03/26, 16:23 UTC | ReleaseRoblox place update | — | — | — |
| 11/02/26, 06:10 UTC | ReleaseRoblox place update | 87 | — | 37.5 −56.9% |
| 11/01/26, 21:22 UTC | ReleaseRoblox place update | 126 | 95 −24.6% | 64.3 −48.9% |
| 11/01/26, 17:09 UTC | ReleaseRoblox place update | 101 | 126 +24.8% | 87.4 −13.5% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/02/26 (Mon) | 57 | 87 | +6.3K |
| 11/01/26 (Sun) | 110 | 126 | — |
| 10/28/26 (Wed) | 20 | 20 | — |
| Lifetime daily avg (138d since launch) | — | — | +16.88K/d |
SEND WORD - THE END IS NIGH BEFORE PLAYING: You should acknowledge that the game is currently in a prototype phase. Meaning it's rough, janky, and full of surprises while in-dev. And while it is playable, it is yet to be fully polished. Expect bugs. Everything is subject to change. At any second, such life could change forever. Falling endlessly into The Vast. The beautiful world waits. Will you live to see them rise or fall? Inspired by the likes of: Pillar Chase 2, Sonic.EXE: The Disaster