Measured: an average of 32 online over 4d, about 23K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.29 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.8K visits/day compared with 6K/day across 133 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/22/26, 19:35 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 23 | 45 | +780 |
| 11/04/26 (Wed) | 28 | 38 | +1.9K |
| 11/03/26 (Tue) | 30 | 42 | +1.7K |
| 11/02/26 (Mon) | 28 | 31 | +1.8K |
| 11/01/26 (Sun) | 40 | 40 | — |
| 10/28/26 (Wed) | 17 | 17 | — |
| Lifetime daily avg (133d since launch) | — | — | +6K/d |
Welcome to the night crew at Blackridge Storage. 🛠️ Blackridge Storage is currently in Beta. Bugs may still occur, and we’ll continue fixing issues and improving the game as they’re reported. Your shift runs from 9 PM to 5 AM. Clean assigned storage units, dispose of trash, mop up messes, maintain the facility, and keep the lights on until morning. It should be an easy job. Just remember: Keep the facility clean. Keep the power running. And if you hear something down the hall... keep moving.