Measured: an average of 188 online over 4d, about 140K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.42 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R15 only
Last counted
Up +15.2% since this time yesterday
This game +15.2% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~13.55K visits/day compared with 1.6K/day across 118 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/01/26, 01:01 UTC | ReleaseRoblox place update | — | — | 193.5 |
| 10/27/26, 21:05 UTC | ReleaseRoblox place update | 42 | — | 72 +71.4% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 206 | 347 | +13.1K |
| 11/04/26 (Wed) | 202 | 256 | +18.6K |
| 11/03/26 (Tue) | 179 | 289 | +17.42K |
| 11/02/26 (Mon) | 163 | 240 | +16.04K |
| 11/01/26 (Sun) | 209 | 264 | — |
| 10/28/26 (Wed) | 72 | 74 | +2.1K |
| 10/27/26 (Tue) | 42 | 42 | — |
| Lifetime daily avg (118d since launch) | — | — | +1.6K/d |
🏝️ Survive 7 Days On An Island You and your friends are stranded on a remote island with one goal: Survive 7 Days. Search for food, catch fish, build shelter, and keep the fire alive. Storms hit hard, dangerous animals are watching, and every day on the island gets harder. Can you survive 7 days and make it off the island alive? ❗ Game is new and still being worked on, so expect new content, changes, and a few bugs along the way.